Entertainment Infrastructure
Experience how we’re creating new solutions to complex industry business challenges.
- Limited capacity.
- Accessibility for people with disabilities.
- High cost of entry for visitors.
- Safety concerns in crowded spaces.
- Limited flexibility in experiences.
- Utilize VR/AR to provide immersive and personalized experiences for visitors.
- Offer VR/AR experiences that are accessible for people with disabilities.
- Consider using VR/AR to provide a virtual extension of a physical experience.
- Incorporate VR/AR in the pre- and post-visit experience to enhance engagement.
- Ensure proper training and support for staff to manage and facilitate VR/AR experiences.
- VR/AR experiences for visitors that enhance the entertainment experience.
- Virtual extensions of physical experiences to reach a wider audience and reduce capacity constraints.
- VR/AR-based accessibility features for people with disabilities.
- Virtual tours or previews of venues, rides, or shows to promote the experience and increase visitor engagement.
- Virtual event platforms for remote attendance and engagement.
- What types of VR/AR experiences would be most engaging and valuable for visitors?
- How can VR/AR be used to increase accessibility and reduce capacity constraints?
- What are the technical requirements for implementing VR/AR experiences, and how can they be managed and supported?
- How can VR/AR be integrated into the pre- and post-visit experience to enhance engagement and promote the experience?
- How can success and ROI of VR/AR implementation be measured and tracked?
- Attendance and engagement rates for VR/AR experiences.
- Visitor satisfaction with VR/AR experiences.
- Accessibility and inclusivity metrics for VR/AR features.
- Revenue and ROI for VR/AR implementation.
- Social media reach and engagement for VR/AR experiences.
- Increased visitor engagement and satisfaction with VR/AR experiences.
- Improved accessibility and inclusivity for people with disabilities.
- Increased revenue and ROI for VR/AR implementation.
- Positive feedback and social media buzz for VR/AR experiences.